2021 Unreal Engine
In the middle of a global pandemic without being able to work on live performances, I decided to work in an area that I was familiar with, but had little practice in. Downloading Unreal Engine, a game engine, to make videos and music.
2021 Blender + Unreal
First steps in Blender, sculpting and exporting 3D models into Unreal Engine, and using Compositing techniques to blend the rendered videos from both softwares together.
2021 Blender
I decided that when working with video it’s probably best to just use Blender.
2021 Found Cycles
This was on me. I wasn’t getting transparent or transluscent textures on my projects. Turns out you should check your settings on your works sometimes. And also follow tutorials.
[For those following along...]
2022 Onwards
As events began again and live performance staggered back to the forefront, I’ve had less time to work on these smaller personal projects, but have been able to integrate these skills and tools into my professional work.